AI Insights · Timothy · April 2024
Top 5 Science Games on Android in Brazil: Q1 2024 Performance
In Q1 2024, the top 5 science games on Android in Brazil showcased varied performance in terms of weekly downloads, revenue, and active users. Discover the trends for each game.
Throughout the first quarter of 2024, the top 5 science games on the Android platform in Brazil demonstrated diverse performance metrics. Here's a detailed look at the weekly trends in downloads, revenue, and active users for each game, based on data from Sensor Tower.
Plague Inc., developed by Ndemic Creations, showed a steady weekly download rate, starting the quarter with approximately 16.3K downloads and ending with 13.4K. Revenue fluctuated, peaking at around $1.06K in early February, while weekly active users saw a slight decline from 13.1K to 11.7K over the quarter.
Cell to Singularity: Evolution from ComputerLunch saw its weekly downloads peak mid-January at around 5.8K, but experienced a significant drop towards the end of the quarter, reaching 467 downloads. Revenue followed a similar pattern, peaking at $283 in late January. Active users increased initially from 13.2K to 16.9K by late January, before gradually decreasing to 10.8K by the end of March.
Jetpack Joyride, by Halfbrick Studios, maintained a consistent weekly download rate, with a notable spike to 7.8K in late January. Revenue remained relatively low, hovering around $50-$90 each week. Active users peaked at approximately 47.9K in late January, before stabilizing around 37.5K towards the end of the quarter.
Reactor - Energy Sector Tycoon by RSGapps - Idle Tycoon Games showed stable weekly downloads, ranging from 699 to 979, with revenue peaking modestly at $20 in late February. The game maintained a consistent number of active users, averaging around 35K to 39K throughout the quarter.
Little Alchemy 2, developed by Recloak, experienced a surge in weekly downloads in March, reaching 4.1K. Revenue remained low and steady, with minor fluctuations around $7-$14 per week. Active users saw significant growth from 5.8K at the start of the quarter to 7.1K by the end of March.
For more detailed insights on the performance of these games and other applications, visit Sensor Tower.